Orbable - Nether Bolt
Effect - Launch a pulse of negative energy that search for enemies and drain their life. Deal 25 damage and heal half value to the necromancer. Briefly slow movement speed by 25%
Note:
-The bolt will travel 1000 range (non homing) and if hit or run maximum distance it will keep bouncing to another enemy until it travel a total of 500 range. (homing projectile)
-Does not hit trees.
-Bolt travel at 400 ms. Second bolt travel at 600 ms.
Cooldown: 5 seconds
Slow duration: 3 seconds
Special - Ancient Tomb
Effect - Summon a tombstone at targeted point. Upon summoned, it will raise a spirit to haunt an enemy hero nearby. The spirit drain 5-15hp/second and 5% movement speed/seconds, and give initial 25% slow upon latching. If the haunted hero leave the haunting area, the spirit will search for another hero.
Note:
-The tombstone last 5 seconds after fully raised.
-Took 2 seconds for the tombstone to fully raised.
-The spirit search enemy hero with lowest health in 450 range from the tombstone.
-After the tombstone is end, the spirit will travel to the necromancer and heal him equal to half amount drained.
-If the necromancer is still dead before the spirit reach him, the spirit vanish.
-Speed bonus last for 5 seconds, initial slow does not transferred.
-If the tombstone is destroyed, the spirit die instantly.
-Tombstone have (necromancer level x 10) + 100 hp, and 10 armor.
cooldown: 15 seconds.
Ultimate - Gate of Twisting Nether
Effect - Unleash the twisting nether toward nearby enemies. Create a circle of energy around Noc'toriah, deal 50 - 100 damage to all enemy caught in its area, and extra up to 75 damage depend on how close they are. Afterward, it summon spirits to drain all enemy nearby while drawing them closer toward the necromancer.
Note:
-Area of effect is 500 range from the necromancer, and it follow him if he is moved.
-If the necromancer dies, the spell ends.
-Any life drained will instantly transferred to Noc'toriah. Life drained is equal to tombstone spirit, and transfer at full value.
-The spirit does not slow. Instead, all enemy in aoe is pulled at 200 ms toward the necromancer.
-After cast, start a very obvious animation of "deadly spell incoming" (the animation of flamestrike before is erupt seems nice), after one second the damage is dealt, spirits spawn instantly, and enemy start pulled.
Last 5 seconds.
Cooldown of 25 seconds.