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 Cogbolt

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carlvic
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carlvic


Posts : 66
Join date : 2012-06-27
Age : 33
Location : PH
Status : LOLZ

Cogbolt           Empty
PostSubject: Cogbolt    Cogbolt           Empty7/1/2012, 12:43 am


COGBOLT

Cogbolt           Icon

Cogbolt           Character



Cogbolt           Icons_13195_btn
Orbable - Flame Throwa!
-Effect: The hero releases a Flaming bolt leaving behind a fiery trail. The bolt deals 15 damage. The flame trail deals 15 damage per second if the enemy is stepping on the flames.

-Notes:
*Does not collide on enemies
*Does collide on trees and other obstacles
*Orb effect only effects the bolt
*Flame trail lasts 5 seconds.
*The bolt travels @ 450 MS with 1000 distance.


-CD: 8 seconds


Cogbolt           Icons_1004_btn
Special - Gear Sling
-Effect: Slings a gear towards an enemy hero. When an enemy is hit, he gets stunned.

-Notes:
*Bounces off trees.
*Bounces off terrain.
*Infinite Bouncing.
*The gear travels @ max ms.
*The gear can travel only a maximum of 1500 units.
*Skill activation is instant, Gear travels forward where Cogbolt is facing.
*Stun duration is 3 seconds.


-CD: 10 seconds


Cogbolt           Icons_10848_btn
Ultimate - Bombing Run

-Effect: Cogbolt radios his assistant helicopter to do a bombing run. The Run starts from Cogbolt's designated area and continues 1000 units forward. Each bomb deals 30 damage on 300 AoE.

-Notes:
*Global.
*After the run, the helicopter still continues to travel off map. It will disappear if it hits the borders.
*Helicopter travels @ max ms.
*Helicopter has a sight range of 800. Effective for scouting.
*Bombs destroys trees.

-CD: 50 seconds


Synergy List:

Gear Sling + Bombing Run = Disable + Ulti. Yes?

Gear Sling + Flame Throwa! = Hold the foe in place, Burn with Flame Throwa!

Flame Throwa! + Bombing Run = Burn Path, Hit with bombs. Nuff said.


Last edited by carlvic on 7/1/2012, 1:56 am; edited 1 time in total
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Sven2k
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Sven2k


Posts : 107
Join date : 2012-06-27
Location : \/arna - |3ulgaria

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PostSubject: Re: Cogbolt    Cogbolt           Empty7/1/2012, 12:45 am

Yay more hero suggestions \:3/
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carlvic
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carlvic


Posts : 66
Join date : 2012-06-27
Age : 33
Location : PH
Status : LOLZ

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PostSubject: Re: Cogbolt    Cogbolt           Empty7/1/2012, 12:46 am

yay now review.
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FrostSnake
Creator Of AimWars
Creator Of AimWars
FrostSnake


Posts : 40
Join date : 2012-06-27
Age : 30

Cogbolt           Empty
PostSubject: Re: Cogbolt    Cogbolt           Empty7/1/2012, 1:11 am

my feedbacks:

-Orbable: I loved it XD, reminds me of a spell i made in AimWars 2.3 (sniper mode)
-sub-ability: I actually like it since it is instant casting but needs to be aimed XD
-Ultimate: The ultimate should be instant cast, and affects units around the caster, and also evade-able.
*your ultimate affects unit in line infront of you O.o

but cool ideas Very Happy
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carlvic
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carlvic


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PostSubject: Re: Cogbolt    Cogbolt           Empty7/1/2012, 1:21 am

Ultimate should be like that?! oh man.
Okay Revamp! XD
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Sven2k
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Sven2k


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PostSubject: Re: Cogbolt    Cogbolt           Empty7/1/2012, 1:25 am

Review:

-What's the duration of the flame trail from the 1st skill? The dmg seems quite small for an orbable ability.

-I like the 2nd skill, what's the duration of the stun? Also how many times can it bounce off things, is it only once?

-I didn't quite understand the ult however D:
Does it work kinda like Jakiro's ult(without the dps of course)?
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carlvic
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carlvic


Posts : 66
Join date : 2012-06-27
Age : 33
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Cogbolt           Empty
PostSubject: Re: Cogbolt    Cogbolt           Empty7/1/2012, 1:53 am

Will fix duration of first and second spell.
Sorry.

Second Spell's cog will bounce infinitely until it travels a total of 1500 range.

Ulti is like a global jakiro spell.
It starts at trget point and lengthens 1500 units forward.
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Sven2k
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PostSubject: Re: Cogbolt    Cogbolt           Empty7/1/2012, 2:21 am

Forgot to give you a cookie for the cool hero Very Happy
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carlvic
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carlvic


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Age : 33
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PostSubject: Re: Cogbolt    Cogbolt           Empty7/1/2012, 2:23 am

Thank You! *munch munch.
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Leguan16




Posts : 20
Join date : 2012-08-21

Cogbolt           Empty
PostSubject: Re: Cogbolt    Cogbolt           Empty8/23/2012, 6:50 pm

Hmm... I'd play him.
Orbable: cool idea.
Special: What about, after every bounce, the gear gets weaker? This is my oppinion, but it's your sugg, so you do what you want.
Ulti: Hah... cool!
Very Happy
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Sven2k
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Sven2k


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Cogbolt           Empty
PostSubject: Re: Cogbolt    Cogbolt           Empty8/26/2012, 6:48 am

Leguan16 wrote:

Special: What about, after every bounce, the gear gets weaker? This is my oppinion, but it's your sugg, so you do what you want.
Nice idea, it would be interesting if the projectile deals very little dmg if bounced from a hero but deals more dmg if bounced from a tree.
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PostSubject: Re: Cogbolt    Cogbolt           Empty

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